axn_showaddress 0
axn_tracer 0        // enable tracers; tracers are not bullets themselves
axn_tracer_flags 15 // customize tracers; it's a sum of flags:
//  1 - send tracers to players
//  2 - hide tracer for own bullets (if previous flag is set)
//  4 - hide tracer for sniper weapons
//  8 - hide tracer for silenced weapons
// 16 - send tracers to hltv proxy
axn_starthealth 100 // [0..255]
axn_statustext 0    // doesn't let spectators see information about health and so on
axn_noheadshot 0    // convert a head damage into generic damage
axn_damageimpact 0  // [0..100]
axn_longjump 0      // give jet-pack by default
axn_bunnyjump -1    // [-1|0|1] -1 - no slowdown after jump; 1 - bunnyhop becomes possible; 0 - default action
axn_jumpability 0   // multiples the height of jump
axn_flashtime 1     // duration of effect a FlashGranade causes [0|1|2|...]

axn_smokeradius 230 // enables temporary damage of toxic gas _puff_ made by SmokeGrenade (in horizontal plane)
axn_smokegasp 1     // enable characters pant voice while breathing toxic gas

// new cvars since v1.6.0...
// axn_tracer_flags - see above
axn_smokevradius 170      // enables temporary damage of toxic gas _puff_ made by SmokeGrenade (in vertical plane)
axn_gasnaderadius 108     // raduis of toxic gas damage by _exploded_ SmokeGrenade
axn_gasdamage 5.0         // gas damage per cycle
axn_gasimpactcycle 1.0    // cycle interval (sec); also used for health restore
axn_gasimpactthreshold 5  // player's minimum health treshold to stop gas impact
axn_gasrestoredamage 1.0  // health restore per cycle; -1 - restore immediately; 0 - does not restore at all
